		<hkobject name="#0300" class="hkbStateMachine" signature="0x816c1dcb">
			<hkparam name="variableBindingSet">#0299</hkparam>
			<hkparam name="userData">0</hkparam>
			<hkparam name="name">WeapEquipRoot</hkparam>
			<hkparam name="eventToSendWhenStateOrTransitionChanges">
				<hkobject>
					<hkparam name="id">-1</hkparam>
					<hkparam name="payload">null</hkparam>
				</hkobject>
			</hkparam>
			<hkparam name="startStateChooser">null</hkparam>
			<hkparam name="startStateId">3</hkparam>
			<hkparam name="returnToPreviousStateEventId">-1</hkparam>
			<hkparam name="randomTransitionEventId">-1</hkparam>
			<hkparam name="transitionToNextHigherStateEventId">-1</hkparam>
			<hkparam name="transitionToNextLowerStateEventId">-1</hkparam>
			<hkparam name="syncVariableIndex">-1</hkparam>
			<hkparam name="wrapAroundStateId">false</hkparam>
			<hkparam name="maxSimultaneousTransitions">32</hkparam>
			<hkparam name="startStateMode">START_STATE_MODE_DEFAULT</hkparam>
			<hkparam name="selfTransitionMode">SELF_TRANSITION_MODE_NO_TRANSITION</hkparam>
			<hkparam name="states" numelements="4">
				#0298
				#0265
				#0205
				#0158
<!-- MOD_CODE ~skice~ OPEN -->
				#skice$1
<!-- CLOSE -->
			</hkparam>
			<hkparam name="wildcardTransitions">null</hkparam>
		</hkobject>
